Major Update 02/20/20
Hi All! Sorry we've been away for so long. Every one of us on the team has had a lot of life changes over the last few months since BFIG. We won't bore you with those details tho, just Chibisu facts today.
We finally finished the latest trailer for the game with the updated art! Go check it out here on our Youtube channel!!
We've worked hard on our newest mode "Pet Ya Puppers" in time for #LoveYourPetDay! Take a sneak peak at the announcement trailer here! It's a mode dedicated to loving pets (specifically dogs for now)! Pet your puppers to give them your team color and to gain points overtime. Petting tuckers them out so you gotta wait a bit (about 5s atm) before you (or your enemies) can pet them again. This does guarantee points for a short time so as soon as they wake up pet them again to take away points from enemies. There's currently 5 puppers on the map and are differentiated from the interactable cooldown resetting pupper by being smaller and having a team color underneath them.
We also reworked the scientist in 2 important ways. We changed how you teleport and how you throw the portals. The portals now can move as far as you want by holding down the ability button. It will also still stop if it hits a wall or another object that blocks movement. If the portal is off screen you can tell you hit a wall by noticing the button icon will disappear even if you're still holding the button down. The teleportation also has been made a lot smoother and less jarring. It will quickly move the player from one portal to the other in under a single second. It take less time the closer the portals are. Due to it taking time to teleport now any ability won't lose its remaining duration so the teleporters don't feel like a mini punishment. This way whatever state you enter a portal, is the state you leave the portal. We'll be continuing to monitor every other ability in case they need a rework as well.
We also changed the entire UI from menus, to the HUD, to have the consistent cute font you all know and love! Speaking of the UI we greatly improved Xbox One players' HUD so the buttons are more legible and better quality on smaller screens/tvs. We also changed a bit of the local vs settings screen to avoid text being cut off for some TV's overscan. We fixed how some drop downs work to be consistently visible as well. It's been thanks to all of you who have let us know about these issues and wishes that we've been able to continue to improve the game. Don't stop letting us know. If you have an improvement, bug, or even an idea let us know at greenbraygameshelp@gmail.com
Added
- Added new Game Mode "Pet Ya Puppers"
- Added Team text to win screen
- Added Down arrows (purple) to scientists portals UI to indicate needing to hold down the buttons
Changed
- Changed scientist portals to move players over time instead of instant
- Changed scientist to have to hold button down for portals to move (can move until hitting wall or letting the button go)
- Changed scientist teleportation from instant to moving quickly over time to feel less disorientating
- Changed scientist explosion chemical hit box from 2f to 2.33f
- Changed orange team color to be distinct from yellow
- Changed health to only show current health and not max health to more easily read text
- Changed normal collider from general to use base
- Changed general to have larger self explosion
- Changed Credits screen from main menu to logo screen.
Fixed
- Fixed Target Tussle to properly collide with all abilities (smoke, doomsday, poison cloud, grenade, mine, tank, etc)
- Fixed Target Tussle to properly give points when destroyed by any ability (smoke, doomsday, poison cloud, grenade, mine, tank, etc)
- Fixed issue with swapping costumes when paused
- Fixed scientist teleporter from teleporting 2 people at once if they touch different portals at the same time
- Fixed issue with changing costume selector when paused
- Fixed issue with scientist health being smaller and not scaling correctly
- Fixed local vs setting's dropdowns from cutting off text/options.
- Fixed Xbox UIs from being cut off on certain TVs.
Updated
- Updated Xbox Button Art to be better quality and more legible
- Updated all text to use the same font for consistency
Files
Get Chibisu's Costume Combat (C3)
Chibisu's Costume Combat (C3)
Status | In development |
Author | GreenBrayGames |
Genre | Action |
Tags | 4-player, Action RPG, keyboard, Local multiplayer, Multiplayer, PvP, Split Screen, Top-Down, Two Player, xbox-controller |
Languages | English |
More posts
- Major Update 09/17/19Sep 17, 2019
- Update 07/23/19Jul 28, 2019
- Update 05/14/2019May 20, 2019
- Update 04/06/2019Apr 10, 2019
- Major Update 03/27/19Mar 27, 2019
- Update 03/07/2019Mar 11, 2019
- Update 02-26-19Feb 26, 2019
- Update 05-14-2018May 14, 2018
- Update 05-08-2018May 08, 2018
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