Update 02-26-19
After showcasing at BFIG, prepping for our early access launch, showcasing to CS4RI, and all our other ventures we can now bring you the newest version of Chibisu. The game now allows user to switch costume mid game with the addition of the general costume. This was a lot more work than it looked due to how extensive this change was. Don't worry that's not all that's new. We also updated our menus, modified some controls, fixed 100s of bugs, added and improved our radar system, updated our UI, added new art for King of the Ring, improved ability descriptions/stats, made animations faster to improve how long you're vulnerable for, added more stuff to the pause menu, and so much more it's hard to fit everything here. You're gonna have to play to see how much has truly changed!
Patch Notes (shorted version)
Added
- Added Radar to the game. Follow the Arrows to find enemies and objectives
- Added Key Controls art and code to show users that they can interact with the objects that glow
- Added controls screen to pause menu
- Added a way to change costumes mid game without needing to die
Changed
- Changed base arms to reflect new look
- Changed base dance to show legs on ground to look nicer
- Changed Base Costume's basic attack cooldown from 0.5f to 0.25f
- Changed Base Costume's basic attack damage from 15 to 20
- Changed Base Costume's basic attack size from 1 to 1.75
- Changed Base Costume's sprint ability cooldown from 7.5f to 5f
- Changed Base Costume's dance ability cooldown from 12.5f to 10f
- Changed Base Costume's icecream eat ability cooldown from 15f to 10f
- Changed Base Costume's icecream eat ability healing from 3 to 2
- Changed Base Costume's icecream throw ability cooldown from 3.33f to 2.5f
- Changed Base Costume's icecream throw ability damage from 10 to 15
- Changed Base Costume's icecream throw ability size from 0.25 to 0.5
- Changed Scientist Costume's basic attack cooldown from 1f to 0.75f
- Changed Scientist Costume's basic attack size from 0.125 to 0.2
- Changed Scientist Costume's portal ability to go on cooldown once the portals are used
- Changed Scientist Costume's portal ability portals to only disappear when used or when another set of portals have started to be thrown
- Changed Scientist Costume's laser ability cooldown from 7.5f to 5f
- Changed Scientist Costume's laser ability damage from 10 to 17
- Changed Scientist Costume's laser ability size from 0.5 to 1 wide
- Changed Scientist Costume's doomsday ability cooldown from 30f to 15f
- Changed Scientist Costume's doomsday ability damage from 50 to 40
- Changed projectiles that have speed decay to customize when they are deleted
- Changed trash can covers to delete when barely moving instead of when stopped
- Changed scoreboard to be blue for friendly players instead of green
- Changed House Colliders to be more square
- Changed how buttons display during abilities
Fixed
- Fixed Sound not stopping after ability ended early
- Fixed quit menu to be consistent for all costumes
- Fixed scoreboard blocking the game timer
- Fixed general claymore to properly spawn
- Fixed player name duplicating the first player's name on the costume select screen
- Fixed win screen to properly include all players instead of just 2
- Fixed trash can cover deleting itself when aimed in up and left
- Fixed Scientist Teleport Infinite Teleporter Glitch
- Fixed over 100 more bugs
Updated
- HUD UI
- Main Menu
- Pause Menu
- Map art
Get Chibisu's Costume Combat (C3)
Chibisu's Costume Combat (C3)
Status | In development |
Author | GreenBrayGames |
Genre | Action |
Tags | 4-player, Action RPG, keyboard, Local multiplayer, Multiplayer, PvP, Split Screen, Top-Down, Two Player, xbox-controller |
Languages | English |
More posts
- Major Update 02/20/20Feb 20, 2020
- Major Update 09/17/19Sep 17, 2019
- Update 07/23/19Jul 28, 2019
- Update 05/14/2019May 20, 2019
- Update 04/06/2019Apr 10, 2019
- Major Update 03/27/19Mar 27, 2019
- Update 03/07/2019Mar 11, 2019
- Update 05-14-2018May 14, 2018
- Update 05-08-2018May 08, 2018
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