Update 05/14/2019
We're back with another update making Chibisu more Chibi and fun than ever. The largest part of this update is teams being added. Players can now play on teams in any game mode or each go solo like they could before. Now all game modes have more variety with this. If you're a parent playing with your kids now they can team up on you for a more even match or maybe siblings and their friends can see who reigns supreme. How ever you decide to play it's a whole lot easier to keep track of stats too especially during tag so you know who exactly is IT and who should be a priority to tag first.
We also completely redid all of the General sound effects to make them cuter and easier to understand exactly what's happening.
Players were also having trouble seeing the base costume dancing to tell if they're vulnerable or invincible during it. To fix this we added a color change effect to make it more noticeable in hectic battles and when switching from moving to dance and back to moving. This will make hit and run tactics harder to pull off since you can't trick your opponents as easily especially during intentional early cancelling. This color change is also unique every time to give it some flair and to make it not too easy to tell exactly when it'll end without timing or learning its timings.
We're also elated to share a review by Hardcore Gamer [www.hardcoregamer.com]about the game that was made last month. Give it a read if you haven't picked up the game yet! Even if you have why not give it a glance anyways.
With all that out of the way here's the full patch notes for this update!
Added
- Added colored Teams so players can squad up or go solo (red, blue, green, yellow, orange, purple, grey, brown)
- Added a colored circle to denote a players team
- Added new General Sound FX for tank ability in progress
- Added new General Sound FX for grenade bouncing
- Added new General Sound FX for mine placement
- Added new General Sound FX for each unique type of explosion (grenade, tank shells, mine)
Changed
- Changed Base Dance to change colors for duration to show invulnerability
- Changed how Tag is shown stat wise both for the scoreboards and the player and top enemy. Last it now functions uniquely.
- Changed how tag works in a team environment one player gets tagged all players on a team get tagged.
- Changed top player as blue and top enemy as red from always being those color and show the respective team color
- Changed how scoreboard functions for teams. Solo player teams only have one card that just shows the team while multiple player teams has the team's totals and each member's stats.
- Changed radar to use team colors instead of red for enemies and blue for teammates. White arrows point towards objectives.
- Changed how far the General's grenade bounces off of walls and map objects from 0.66 to 1. This allows the grenade to keep its momentum when bouncing so it has a chance to land. Careful though hitting yourself still slows its speed.
- Change a bunch of small things to improve efficiency a bit.
Fixed
- Fixed teams from not working for KotR and Deathmatch.
- Fixed Match ending UI to properly show when match ends
- Fixed Match ending from not playing game over sound
- Fixed general tank shell explosions from sometimes not playing sound
- Fixed pixelated logo on start screen
Updated
- Updated Logos
- Updated General Sound FX for all abilities
Files
Get Chibisu's Costume Combat (C3)
Chibisu's Costume Combat (C3)
Status | In development |
Author | GreenBrayGames |
Genre | Action |
Tags | 4-player, Action RPG, keyboard, Local multiplayer, Multiplayer, PvP, Split Screen, Top-Down, Two Player, xbox-controller |
Languages | English |
More posts
- Major Update 02/20/20Feb 20, 2020
- Major Update 09/17/19Sep 17, 2019
- Update 07/23/19Jul 28, 2019
- Update 04/06/2019Apr 10, 2019
- Major Update 03/27/19Mar 27, 2019
- Update 03/07/2019Mar 11, 2019
- Update 02-26-19Feb 26, 2019
- Update 05-14-2018May 14, 2018
- Update 05-08-2018May 08, 2018
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