Update 04/06/2019
Chibisu's Costume Combat (C3) » Devlog
Now that Pax is over and we fixed every bug you all caught (gotta patch em all!!) we can push another update. We also made several parts of the game
a bit faster and more efficient. We even saved some space via how we are storing are sprites and UI images.We'll continue to make everything need less space, faster, more efficient, and most of all Chibi! On to the patch notes!
Added
- Added a way to hide respawn controls unless able to respawn
- Added pusher script to stop players from leaving map bounds (IN PROGRESS)
Changed
- Changed apple's from apple tree healing from 2 to 4
- Changed trash can cover damage from 10 to 15 damage
- Changed trash can cover recharge time from 15s to 10s
- Changed settings to further increase efficiency and decrease space required
- Changed General AR from 8 damage to 9 damage
- Changed General smoke from 10 damage to 22 damage per tick
- Changed General smoke tick rate from 0.05s to 0.33s
- Changed General smoke force from 250f to 333f
- Changed scientist poison damage from 6 to 7
- Changed scientist poison tick rate from 0.75s to 0.5s
- Changed scientist fire damage from 7 to 8
- Changed scientist tick rate from 0.5s to 0.33s
- Changed scientist chemical beaker size from 0.2 to 0.4
- Changed scientist laser cooldown from 5s to 4s
- Changed pause screen so it no longer shows change costume on death
- Changed pause screen to eliminate a click for viewing costume abilities
- Changed costume select screen under the hood to be faster and more efficient
- Changed costume select screen to auto start game once everyone readies up.
- Changed logo and costumes on steam page
Fixed
- Fixed art, animations, and prefabs upon adding new art fixing random issues/crashes
- Fixed mine not deleting upon exploding
- Fixed smoke from sometimes not hitting/dealng damage to enemies
- Fixed ui for main menu costume info screen
- Fixed player names from duplicating
- Fixed new portal angle
- Fixed interables not renenabling
- Fixed spawning glitch causing no players to be enabled
- Fixed interacting for controls to work properly on tap
- Fixed pause menu from saying switch costume
- Fixed portal from leaving map
- Fixed unable to respawn glitch when objects go missing inside area checker
- Fixed general getting stuck in a still motion for grenade and walking
- Fixed players moving out of map via PusherScript (IN PROGRESS)
- Fixed trash cans disappearing
- Fixed scientist using old UI health
- Fixed king of the ring from not getting points
- Fixed repo missing XBL and steam items
- Fixed music from not always looping
- Fixed chemical poison cloud from not applying damage over time
- Fixed being unable to leave costume select screen
- Fixed projectiles from colliding with interactable triggers and not the actual hit box of the apple tree
- Fixed player names and number not showing correctly on the costume select screens
Updated
- Updated match game music
- Updated Menu Button Art
- Updated Chibisu Base Ability, Movement, UI Art
- Updated Chibisu General Ability Ability, Movement, UI Art
- Updated Chibisu Scientist Ability Ability, Movement, UI Art
- Updated Logos
Files
Chibisu's Costume Combat x86.zip 41 MB
Apr 10, 2019
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Chibisu's Costume Combat (C3)
Status | In development |
Author | GreenBrayGames |
Genre | Action |
Tags | 4-player, Action RPG, keyboard, Local multiplayer, Multiplayer, PvP, Split Screen, Top-Down, Two Player, xbox-controller |
Languages | English |
More posts
- Major Update 02/20/20Feb 20, 2020
- Major Update 09/17/19Sep 17, 2019
- Update 07/23/19Jul 28, 2019
- Update 05/14/2019May 20, 2019
- Major Update 03/27/19Mar 27, 2019
- Update 03/07/2019Mar 11, 2019
- Update 02-26-19Feb 26, 2019
- Update 05-14-2018May 14, 2018
- Update 05-08-2018May 08, 2018
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